My only design principle
The suggestion to “make simple interfaces” can be laughed away as overly simplistic. Or, it could be an idealized standard that’s impossible to achieve. It all depends on your interpretation.
The suggestion to “make simple interfaces” can be laughed away as overly simplistic. Or, it could be an idealized standard that’s impossible to achieve. It all depends on your interpretation.
My favorite way to think about the work of a designer.
The goal shouldn’t be to have all design decisions be made by people with the word “designer” in their title. The goal is to make sure every design choice is made with rigor. With skin in the game.
Stop fighting for users. Stop fighting for the business. Start fighting for every single choice to be made as though the business and its users are inextricably linked.
Don’t talk about problems (or solutions). Instead, talk about progress. Only then can we be precise without dictating implementation details.
Working with abstract concepts doesn’t make us more strategic. It doesn’t mean we understand the big picture. It doesn’t mean we’re doing something more valuable.
Clarity above all. Efficiency when interfaces are clear. Consistency when interfaces are efficient. Beauty when interfaces are consistent.
There’s such a thing as getting down to the root problem too quickly, particularly when it comes to product design. The value in figuring out the “Why?” behind things isn’t quite as much about the destination as it is about the journey.
We should happily take anyone’s feedback any way they want to give it. After that, it’s our job to continue the conversation and make sure we have the right information, and enough of it, to make a good choice on what to change in our products.
In short, I’d like to get specific about the fundamental skills involved in product design, a few brief examples of the type of work that can be done for each skill, and how they’re mapped to common product design roles.
Design can’t be relegated to a single role. We all care. We all want to make a better product. Unfortunately, we all too often forget the most important member of the team: the customer.
With the right background, an observer can find so much more value in their observations. But when the background of the observer is different than the intended audience, an observation can become a huge liability.
Most of the time we think simple means less, that by removing stuff we achieve simplicity. A better definition of simple is “just enough for comprehension and the ability to pursue and complete our goals”.
One designer will claim that you shouldn’t do anything without sketching it out while another claims that doing anything less than full-on HTML prototypes is a waste of time.
Design is often seen as a subjective and creative pursuit. I tend to agree, but feel that the more subjective and detached you are from specific strategic goals, the more problems will arise.
Creativity breathes life into successful websites. However, creative ideas and solutions can sometimes seem like guesswork — and guessing is risky business. So what can designers do to show clients they’re using a solid strategy and have the best intentions?